Full game update and Android version out soon!


I have been working hard on setting up 8 levels-worth of tilesets and planning enemies and bosses. This is taking quite a while to do and can get tedious at times. I decided to take a short break in order to refresh my creative flow. 

Coming back, I have decided to finish off the Android version first since it was the low-hanging fruit I could complete in short order. Sometimes you need to finish something small in the middle of something big in order to refresh yourself. And since the Android version is now in testing - and will be on the Play Store once that is complete - I am now back to working on the PC version. 

One thing I'm sure is a common pain for indie developers is the issue of maintaining a visually consistent art style. I have leaned heavily on Ansimuz's work, both free and paid resources, in this project. Thanks again! You rock! I think for future projects I would prefer to enlist the help of one person, perhaps two, specifically for art assets. This is a very important part of the overall look of a game. You could think of it as part of a three-legged stool(Graphics, Sound, Gameplay) where without any one leg, it would fail. I'm not expecting to release a great success any time soon, but someday I will - with the help of others.

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